The Graphics Codex 2.16

The Graphics Codex 2.16

Morgan McGuire – Commercial – iOS
out of 18 votes
Latest Version
2.16
image/svg+xml EXCELLENT User Rating

This application serves as a comprehensive scholarly resource encompassing equations, concepts, and notation commonly utilized in the realm of 3D computer graphics. In addition to this, it offers extensive chapters of lecture notes. Its target audience includes students, researchers, and professionals within the industry.

Dr. Morgan McGuire, a distinguished computer graphics scientist and game developer, is the mind behind this initiative. With a Ph.D. and M.S. from Brown University, and an M.Eng. and B.S. from the Massachusetts Institute of Technology, McGuire has an impressive academic background. Having been a key figure in various renowned projects in both gaming and non-gaming industries, his expertise is well recognized in the field.

As a former Editor-in-Chief of the esteemed Journal of Computer Graphics Techniques and a coauthor of seminal textbooks such as Computer Graphics: Principles & Practice 3rd Edition and Creating Games: Mechanics, Technology, and Content, McGuire's contributions are significant to the computer graphics domain.

The application and website associated with this project have been meticulously curated under his guidance. For additional insights and updates on McGuire's projects, his development blog can be found at casual-effects.com, with further details available on Twitter via @CasualEffects.

Overview

The Graphics Codex is a Commercial software in the category Education developed by Morgan McGuire.

The latest version of The Graphics Codex is 2.16, released on 04/24/2024. It was initially added to our database on 04/24/2024.

The Graphics Codex runs on the following operating systems: iOS.

Users of The Graphics Codex gave it a rating of 5 out of 5 stars.

Pros

  • Comprehensive collection of graphics algorithms and techniques
  • Covers a wide range of topics from 2D to 3D graphics rendering
  • Includes detailed explanations and code samples for each algorithm
  • Written by an experienced graphics programmer, Morgan McGuire

Cons

  • May be overwhelming for beginners due to the technical depth of the content
  • Some algorithms may require a strong background in mathematics and computer graphics

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